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Beneath a Steel Sky (part 1)

Beneath a Steel Sky is an adventure game released in 1994 by Revolution Software, who previously made the game I wrote about, Lure of the Temptress. Therefore, I will not take the history of this developer company in depth, if you are interested in their previous work, read my previous article. Revolution Software continued after Beneath a Steel Sky with the Broken Sword series, which I will hopefully write about later.

Famous comic book artist Dave Gibbons, whom Charles Cecil met through The One magazine, took part in the development of this game. Charles offered David a collaboration on a title, even before the release of Lure of the Temptress, but he refused for a while.

If the name Dave Gibbons doesn't mean anything to you, then you should know that he participated in the legendary comic book Watchmen. If you don't know the Watchmen comic or you haven't even seen the movie, be sure to check it out. A fan of Watchmen was also Charles Cecil, who praised the comic for raising trivial literature to the level of a serious medium. Dave Gibbons was not only involved in graphic design in Beneath a Steel Sky, he also helped to compile the story of the game. Some people don't like the story of this game because not everything is answered, and you have a lot of questions in your mind during the game that you won't get answered. Personally, I really like this story because of this non-mainstream approach. Of course, I'm not going to explain the whole story to you, but only the beginning, which you got in the form of a comic book by Dave Gibbons when you bought the game.

The story of the game takes place in post-apocalyptic Australia. It begins when a little boy is the only one to survive the crash of a helicopter flying out of town into the desert. The boy finds a tribe of natives and they accept him as their own. They call him Foster. The boy grows up, builds his own robot, which he names Joey. One day a helicopter arrives in the desert and armed forces jump out. They arrest Foster and blow up his village. They fly with him back to Union City. When they are over the city, the helicopter control stops working and they fall to the ground. For the second time in his life, Foster survived a helicopter crash. He quickly escapes from the wreckage and so the game begins. Union city is the city of the future, where Thatcherism works in some way, the main one being Margaret Thatcher's statement that there is no society, only an individual. In this city, indeed, everyone thinks primarily of themselves. Only one person is considerate enough, and therefore a bad fate overtakes them. Very nicely incorporated into the operation of the game is the inspiration for the 1984 written by George Orwell. The city is controlled by a LINC computer, which has its terminals and security sensors everywhere on the streets. There is a caste system here, which is called LINC status, according to your status you have certain privileges. The lowest status is D-LINC, where one has no rights. In a way, LINC functions as the social credit for citizens in China. The story of this adventure is serious, but from time to time there is a joke. This is not a slapstick comedy like other adventure games. In the game, humor appears in the dialogues of the characters. Some jokes may seem inappropriate to the seriousness of the story and spoil the game experience a bit. The question of whether or not to add humor to the game was the subject of a creative debate between Charles Cecil and Dave Gibbons.

Continued in the next part.